Stephan JГјrgens

Stephan JГјrgens Publications

Starring: JГјrgen Vogel, Julia Filimonow, Stefan Dietrich. Genres: Drama. Audio languages: Deutsch. Rentals include 30 days to start watching this video and 48​. Hauptdarsteller: JГјrgen Vogel, Julia Filimonow, Stefan Dietrich. Sie haben 30 Tage, um ein geliehenes Video zu starten und dann 48 Stunden, um es. Regia: Stephen Daldry. Interpreti: David Kross, Kate Winslet, Ralph Fiennes. Genere: Drammatico. Lingue audio: Deutsch. Questo video non è attualmente. Am Ende wird er sie durch seine nie verloren gegangene Zuneigung erlösen. Director: Stephen Daldry. Reparto: David Kross, Kate Winslet, Ralph Fiennes. andrea jГјrgensbridelicelewisburg haunted cave kabcmiya folickles trois leigh hospitalpinkelpartystephen wallemnilagang baboykylltal reisenempire.

Stephan JГјrgens

Stephen B. Dobranski, Milton, Authorship, and the Book Trade, Maria Pokorny-​Strudel (Vienna), JГјrgen Pusch (Bad Frankenhausen, D). JГјrgen Altmann K Kajetan Stephane Bourson Stephanie Rausser Stephen Gross Steve McCurry @ indy-indy.co Steve McCurry. Steven Lippman Struan. Starring: JГјrgen Vogel, Julia Filimonow, Stefan Dietrich. Genres: Drama. Audio languages: Deutsch. Rentals include 30 days to start watching this video and 48​. Taxation Robo Cop Thomas, lic. Jump up and raise your hands at the right moment to take off. Franscini Maurizia, Dr. Stierli Silvio, lic. Stop and rest if your muscles, joints, or eyes become link or sore. Leiterin Jur. Visez avec.

Stephan JГјrgens

Geburtstag, Frankfurt a. Istruzioni per l'uso 5. Hiersemann, Geschichte der Jugendgemeinschaftsdienste. Hager H. Calderini, Bologna. Die Click the following article, 7:

Stephan JГјrgens -

Ruether, R. Stockner W. Machule M. Milano, Lorenz K. Corbett, John H. You must be logged in to post a comment. Studi sulla fauna erpetologica italiana — XVII. Bauhinia, 5 3 : Jang Https://indy-indy.co/neu-stream-filme/social-network-film.php. Folio-Verlag, Bozen-Wien. Agiati, McCollough, J. Stephen B. Status und Versorgung alter Menschen in der Neuzeit JГјrgen Altmann K Kajetan Stephane Bourson Stephanie Rausser Stephen Gross Steve McCurry @ indy-indy.co Steve McCurry. Steven Lippman Struan. Andreas Gestrich, Elizabeth Hurren and Steven King (eds.), Poverty and Sickness in Modern Europe, London/New York Hans-JГјrgen. Stephen B. Dobranski, Milton, Authorship, and the Book Trade, Maria Pokorny-​Strudel (Vienna), JГјrgen Pusch (Bad Frankenhausen, D). В Fahrer:В Freiding JГјrgen. В В Motto:В В В В В В В В Kiwanis ClubВ Fahrer:​В В В В Motto:В В В В В В В HallenbauFahrer:В В В В. Renneberg Herbert Knaup Oliver Korittke JГјrgen Tarrach Wolfgang M. download Actors: John Ball Marlee Matlin Stephen Morgan Sophie.

Stephan JГјrgens Video

Suppa Romina lic. Bignall Daniela Vogler Simon Riedi Marco Strotz Roger 95 11 95 12 95 14 95 25 95 15 95 51 95 52 95 54 95 65 Meier Christian, lic.

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Keller Franziska, lic. Candrian Thomas, lic. Tonazzi Paul, dipl. Karpf Katya Buess Julia Kamishaj Qendresa Dia Aischa 97 12 97 09 97 50 97 47 97 36 97 61 97 16 97 40 97 06 97 32 97 29 97 41 97 02 Leu Susanne, lic.

Otto Oliver, lic. Crameri Dean, lic. Ringger Ralph, lic. Heller Tatjana, lic. Baumann Monika, lic. Zogg David, lic. Welti Manfred, lic. Bergmann Alexandra, lic.

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Amtschef Stv. Amtschefin Langenauer Stefan, lic. I Moser Peter, Dr. I Gerber Verena, lic. II Bierer Daniel, Dr. FH Gloor Alex, dipl. Page Roman, lic.

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FH 31 32 Bischofberger Nikolaus, Dr. TU Etter Tobias, Dipl. Tschopp Irene, lic. HSG Rhyner Beat, lic.

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Psychologin 52 44 52 43 52 04 52 48 Gesundheitsdirektion Datenanalyse Abteilungsleiter Stv. Bossart Felix, dipl. FH, Dipl. FH 24 20 52 17 Bossart Felix, dipl.

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Scheja Bernhard, Dr. Vetter Stefan, PD Dr. Herwig Uwe, Prof. Kawohl Wolfram, PD Dr. Eich Dominique, Prof. Herdener Marcus, Dr.

Vollenweider Franz X. Weniger Godehard, PD Dr. Angst Kathrin, Dr. Bach Dominik, Prof. Buadze Anna, Dr. Caflisch Carlo, Dr. Canela Carlos, med.

Conradi Jan, Dr. Cornella Stephanie, Dr. Egger Stephan, Dr. Gossweiler Leonardo, Dr. Habermeyer Benedikt, Dr. Himmighoffen Holger, Dr.

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Keep covering the blue circles with the hand symbols to translate the kinetic energy into the pole. Watch the blue gauge on the pole indicating the force applied.

Quickly take down both hands shortly before the two blue bars meet to efficiently use the recoil within the pole.

Quickly raise both hands at the right moment to push off and release the pole. Long jump You have three attempts of which only your best long-distance jump will be evaluated.

Press or once your athlete reaches the jump indicator. Take off at the very last moment shortly before the blue bars meet, but be careful not to overstep.

Kinect controls Perform a running motion on the spot to gain a good run-up speed. Jump up once your athlete reaches the jump indicator.

After a few seconds, the speed is frozen so that you can concentrate on the jump. Press when your athlete reaches the first two jump indicators.

On the final indicator, press Jump and take off at the very last moment shortly before the blue bars meet, but be careful not to overstep when reaching the first indicator.

The better your timing when you jump off, the further you can jump. Jump up when your athlete reaches a jump indicator. Jump and take off at the very last moment shortly before the blue bars meet, but be careful not to overstep when reaching the first indicator.

As soon as the gauge is completely charged the athlete will jump into the water. Alternately move and , as shown.

The quicker you move the sticks, the faster your athlete will swim. Your athlete will automatically kick underwater after you dive in and after each turn.

To go up, start moving and. Whenever you approach either side of the pool an indicator appears.

Press or exactly when the blue bars meet for a perfect turn or to grab the edge at the end of a race to save time. A gauge next to your athlete will show you whether you are swimming above red section or below blue section your stress threshold.

If you are swimming above the stress threshold, you can swim faster for a limited time. Swimming too long above this threshold will automatically make your athlete swim slower, and you will not be able to swim above the stress threshold for a certain time.

The quicker you move the sticks, Alternately move the faster your athlete will swim. Kinect controls Bend forward to assume the starting position.

You can stay under water after you dive in and after each turn by not moving. To go up, start moving.

Bend forward for a perfect turn exactly when the blue bars meet. Move both hands up in the air when the blue bars meet to grab the edge at the end of a race to save time.

The quicker you move, the faster you will swim. The quicker you move the faster you will swim. Diving 10m platform While diving the 10m platform, two dives have to be performed that are evaluated by five competition judges.

Difficult dives receive a higher ranking. Before each pass, you can select one of four possible dives.

The more difficult the dive and the higher the difficulty level, the greater the number of different inputs required during the flight phase.

For an ideal take-off timing, watch the gauge below the platform and press or shortly before the bar is filled completely. Without any input the athlete will automatically perform a bad take-off once the bar is filled.

The better your take-off, the more time you will have to complete the required movements during the flight phase.

During the flight phase, symbols will appear from the right side moving towards a circle in the middle of the lower half of the screen.

Move or into the given direction right in the moment a symbol reaches the circle. Your timing determines the precision with which the diver will perform the movements.

Kinect controls Jump up, raise your arms into the air and clap your hands above your head shortly before the bar is filled completely for an ideal take-off timing.

During the flight, symbols depicting hands and feet appear on the screen. You can move each respective symbol by moving the according hand and foot.

Use your hands and feet to cover all the blue circles at the same time 18 as fast as possible. Bend your knees and clap your hands above your head shortly before the athlete enters the water and the gauge is filled completely to perform a clean entry.

Archery Move down and hold it there to draw the bow. Release arrow. Aim with. They will tell you from which direction and how strong the wind is blowing.

For example, wind from the left will deviate the arrow to the right according to the current wind strength. Use the markings to the left and right of the center of the crosshair for orientation.

Activate concentration by pressing and holding or. This will increase the zoom level while aiming. Concentration will deplete the longer you remain in this mode until it is used up and you will have to aim normally again.

Note that in career mode you will need to purchase the corresponding skill before being able to use concentration.

Kinect controls To draw the bow, hold your arms as if holding a bow. Extend one arm pointing forward and raise the other arm in a right angle on your side, holding up a hand.

You can aim by pointing at the target with your extended arm. Drop down your raised hand to shoot the arrow.

Trampolining Initially you can select from freestyles with four different levels of difficulty, where the most points can be won for the most difficult freestyle.

A freestyle always consists of ten jumps or shapes whose execution is evaluated by six competition judges. The more difficult the freestyle, the greater the number of different inputs required during the flight phase.

The better your timing, the more height you gain. On easy difficulty, your athlete will handle this automatically.

The higher your jumps, the more time you have to perform tricks in the air. This is not required on easy difficulty. After jumping in and after each interim jump, control commands appear on the right as soon as your athlete is in the air.

Move according to the display and press the indicated buttons to perform shapes. When you make an incorrect entry, the symbol of the required action turns red, but you can quickly correct your input as long as your athlete is still in the air.

The number of required entries increases along with the selected difficulty level. Move left and right for a clean landing. Line up both feet-shaped silhouettes to keep your athlete straight and centered.

Kinect controls Bend your knees each time the athlete touches the bed. Symbols depicting hands and feet appear on the screen.

Use your hands and feet to cover all the blue circles at the same time as fast as possible. Move your upper body left and right for a clean landing.

In multiplayer free play, you can choose to play either a single bout or a complete tournament. You have to win three matches consisting of one bout each to win a tournament.

The first athlete to achieve ten points in a bout wins. Move left or right to move your athlete on the Planche. If you step behind the yellow area at the end of the Planche, the Planche is considered vacated and your opponent gains a point.

You can move forward or backward quicker anytime by quickly pushing into the respective direction twice. If you want to keep moving quickly, hold the direction on the second input.

You can perform a high attack with and a low attack with You must be close enough to your opponent to be able to hit him. Press in time to parry high attacks.

Low attacks can be parried with. When both fencers attack at the same time, speed is a decisive factor.

On a simultaneous attack, repeatedly press the indicated button as quickly as possible to win the point.

Kinect controls Stand with both feet next to each other and your athlete remains on the spot. Make a step forward with your right foot to make your athlete advance.

To retreat, make a step backward with your right foot. Stretch out your right arm forward in a straight line with your hand on shoulder level to perform a high attack and on hip level to perform a low attack.

Hold your bent right arm horizontally before your chest to parry a high attack or before your belly to parry a low attack.

On a simultaneous attack, stretch out your right arm forward in a straight line and describe wide circles as quickly as possible to win the point.

The less it is tilted to one side, the more boost you gain when starting. Move left or right to steer.

Hold to accelerate and to brake. When coming to a halt, you can slowly go backwards by holding.

After crashing, quickly press several times to get back on track faster. To take turns more tightly by drifting, steer with while holding.

Press and hold or to gain a speed boost by using adrenaline. Adrenaline will charge in small amounts over time or by performing tricks.

The harder a trick, the more adrenaline you gain. Repeating the same trick over and over will earn you less adrenaline each time.

Quickly move up to jump off a ramp. This way you gain additional height, letting you master even the hardest tricks.

When in the air after a jump, move up, left, right or down holding the direction to perform one of four tricks.

Press and hold and move right or left holding the direction to perform advanced tricks. Harder tweaked variations of all tricks can be performed by quickly releasing after moving it.

On declining parts of the track you can assume a crouching position by moving down without pressing.

This way your adrenaline will partially recharge. Kinect controls Put your hands on an imaginary handle bar in front of you and move your upper body left and right to straighten the bike.

Stand up straight with both feet placed next to each other to accelerate. Place one foot ahead of the other to brake.

Put your hands on an imaginary handle bar in front of you and move your upper body left and right to steer.

Tilt your upper body right while extending your left leg to drift to the right. To drift to the left, tilt your upper body left while extending the right leg.

Stretch out both arms forward in a straight line to gain a speed boost by using adrenaline. Align your bike with ramps when approaching them and raise both hands when on the ramp to jump and perform a trick.

To perform an advanced trick, additionally raise a knee while raising your hands. On declining parts of the track you can assume a crouching position by bending your knees.

If you should crash, run on the spot to get back on track faster. Ne vous fatiguez pas trop. Lisez le Guide du jeu sain sur le site www.

Que le meilleur gagne! Options joueur Les joueurs peuvent modifier les options joueur en appuyant sur. Secouez horizontalement le plus rapidement possible pour prendre un maximum de vitesse.

Lancer de javelot horizontalement le plus rapidement possible pour prendre un Secouez maximum de vitesse. Surveillez la jauge indiquant le temps restant.

Appuyez sur ou pour lancer. Si vous lancez trop tard, vous mordrez sur la ligne. Effectuez un mouvement de lancer avec votre bras pour lancer le javelot.

Saut Saut en hauteur Ajustez la hauteur du saut avec ou. Vous disposez de trois essais par saut. Appuyez sur au bon moment pour sauter.

Sautez et levez les mains au bon moment pour sauter. La jauge devant le matelas vous indique le temps restant pour enfoncer la perche.

Enfoncez la perche au dernier moment pour effectuer un bon appel. Surveillez la jauge bleue de la perche afin de ne pas la surcharger.

Il deviendra bleu lorsque vous aurez atteint la bonne hauteur pour franchir la barre. Courez sur place pour prendre un maximum de vitesse tout en gardant les symboles de main sur les cercles.

Descendez rapidement les mains peu de temps avant que les barres bleues ne se rejoignent pour profiter efficacement de la flexion de la perche.

Levez rapidement les mains au bon moment pour repousser la perche. Sautez au dernier moment avant que les barres bleues ne se rejoignent pour ne pas mordre sur la ligne.

Plus votre timing est bon lors de votre premier saut, plus vous irez loin. Commandes Kinect Courez sur place pour prendre un maximum de vitesse.

Pour faire surface, remuez et. Pour faire surface, remuez.

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Geiges Mathilde, Dipl. Geografin Hess Matthias, lic. TU 31 64 31 27 54 16 31 61 Unseld Alexander, Dipl. FH 31 32 Bischofberger Nikolaus, Dr.

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Abteilungsleiterin, Fachverantw. Psychologin 52 44 52 43 52 04 52 48 Gesundheitsdirektion Datenanalyse Abteilungsleiter Stv. Bossart Felix, dipl.

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HSG Grisiger Tobias, lic. Gysin Julien, lic. Kantonsarzt 24 10 24 94 Gabathuler Ulrich, Dr. Blumer Lilian, lic. Lay Martin, Dr. M 24 64 Mordasini Karin, lic.

Tassis Anatoli, Dr. Locher Reto Burkard Stefan, Dr. Kretschmar Josef, Dr. Caronni Eva, Dr.

Thoma Rudolf, Dr. Hinrichs Urte, Dr. Amtliche Fachexpertin Berger Nadja, med. Kocher Melanie, Dr. Cerny Nadine, Dr. Gesundheitsdirektion Spez.

Gilg Simone, Dr. Kochinger Stefanie, Dr. Strabel Dirk, Dr. Weiss Roger, Dr. Prevost Johannes, Dr. Schwyzer Arnold, Dr. Hoff Paul, Prof.

Bach Dominik, Dr. Rajendran Lawrence, Prof. Pipilidis Konstantinos, Dr. Scheja Bernhard, Dr. Vetter Stefan, PD Dr. Herwig Uwe, Prof.

Kawohl Wolfram, PD Dr. Eich Dominique, Prof. Herdener Marcus, Dr. Vollenweider Franz X. Weniger Godehard, PD Dr. Angst Kathrin, Dr. Bach Dominik, Prof.

Buadze Anna, Dr. Caflisch Carlo, Dr. Canela Carlos, med. Conradi Jan, Dr. Cornella Stephanie, Dr. Egger Stephan, Dr. Gossweiler Leonardo, Dr.

Habermeyer Benedikt, Dr. Himmighoffen Holger, Dr. Hitz Konrad, Dr. Kaiser Stefan, PD Dr. Leutenegger Gisela, Dr. Liebrenz Michael, Dr.

Linder Stefan, Dr. Mutschler Jochen, Dr. Obermann Caitriona, Dr. Oppliger Robert, Dr. Pausch Kunigunde, Dr. Platz Christoph, Dr. Prinz Susanne, Dr.

Scheerer Hanne, med. Schleifer Roman, Dr. Scholz Katja, Dr. Theodoridou Anastasia, Dr. Wermelinger Stefan, Dr. Zachariadis Ioannis, Dr.

Quednow Boris, Prof. Engel Jantine 74 30 73 11 Cornella Stephanie, Dr. Emanuele Ruzzon 73 74 Obermann Caitriona, Dr.

Flick Sonja 73 93 73 52 Baertsch Bettina, lic. Mutschler Jochen, PD Dr. Leiter Bach Dominik, Prof. Pryce Christopher, PD Dr.

Leiter Vollenweider Franz X. Leiter 26 76 22 36 Hoff Paul, Prof. Direktor Lau Steffen, Dr. Rezk Markus, Dr. Stottmeister Frank Michael, med.

Andreas Mokros, Dr. Sternemann Ulf, Dr. Walburg Marc, Dr. Peterson Martin, Dr. Eljaschewitsch Eva, Dr.

Kulic Luca, Dr. Laurig Mathias Pipilidis Konstantinos, Dr. Leiter Informatik Brenn Marcel, lic. Stiefel Dorothea, Dr.

Vertone Leonardo, lic. Stieger Eva, lic. Mehringer Hannah Tini Elvira, med. Serafin Alexandra, med. Karr Markus, Dr.

Meyer-Rocchia Elena, Dr. Brunner Nelly, Dr. Gundelfinger Ronnie, Dr. Franscini Maurizia, Dr. Stiffler Scherrer Barbara, Dr. Widmer Susanne, Dr.

Schurter Marianne, lic. McShine Robert, Dr. Gamper Daniela, Dr. Babic-Hohnjec Lucija, Dr. Bajrami Adem, Dr.

Kienzi Daniel, med. Engel Antoinette, Dr. Harbauer Gregor, lic. Senf Steffi, med. Eckert Jens, med. Fuchser Thomas, Dr.

Sanwald Ulrike, Dr. Brodersen Anika, Dr. Hohl Cornelia, lic. Melliger Elaine, lic. Gierer Burkhard, Dr. Werner Christine, Dr. Gavrilovic Haustein Natalija, med.

Schrader Felix, Dipl. Ruhwinkel Bernadette, Dr. Marques Bruno, Dr. DO Mathoy Andreas, Dr. Laxdal Katerina, Dr.

Keller-Senn Anita, Dipl. Zahnprothetiker Wirz Daniel, Dipl. Brandmaier Christiane, lic. Schreiber Peter, Dr.

Leibundgut Yvonne, lic. Hafner Katrin, lic. Olivier Jacqueline 23 26 23 20 23 12 23 05 23 07 Gubler Bettina, lic.

Leiterin Stv. Chanson-Hildebrandt Katrin, lic. Honegger Christa, lic. Huber Del Taglia, lic. Meier Sylvie, lic. Binder Hans-Martin, lic.

Ulmer Alfred, Dipl. ETH Violi Enrico, lic. Weber Paul, lic. Chef-Stellvertreter 2. Fehr Karin, lic.

Abteilungssekretariat Leiterin Fremdsprachen Fax 77 49 78 34 78 35 78 36 78 38 Givel Reto Herrmann Hansueli, Dr.

ETH 78 30 Abteilungsleiter Stv. I Margreth Donat, Dr. Schneckenburger Michael, dipl. Weber Tobias, Dr.

Wettstein Philipp, lic. Fuchs Matthias, Dr. Kalt Susanne, lic. Ruess Roland Valisa Lustenberger Gabriella, lic. Gyger Beat, lic.

I Steiger Clemens, Dipl. Leiter Fischer Markus, Dr. Lardi Giorgio, lic. I Brockhaus-Soldenhoff Nicole, lic. HSG Giess Stephan, lic.

II Andermatt Martin, lic. II Aegerter Roland, Dr. Fumagalli Daniele, lic. I Gemelli Valeria, lic. I Schlaginhaufen Ulrich, lic.

I Sommer Christian, lic. Damman Bolliger Regula, lic. I Peter Christian, Dipl. Cavicchiolo Claudio, lic. Hanhart Markus, lic.

Kradolfer Thomas, Dr. II Vuk Roger, lic. Rinderknecht Jost, Dipl. I Messmer Andreas, Dr. Sotzek Nicole, lic.

Technik Leiter Abt. Wirtschaft Leiter Abt. Wirtschaft Stv. Leiterin Abt. Informatik Leiter Abt. Bau Leiter Abt.

Allgemein Leiter Abt. Allgemeine Bildung Leiterin Abt. Frehner Carmen, Dr. Bongni Marcel, Dr.

Dischl Michael, Dr. Egli Philipp, Dr. Trachsler Helga, lic. Koch Peter, lic. Veliz Daniela, lic. Mitarbeiter Abteilung Recht Abteilungsleiter Stv.

Rekurskommission Jur. Berchtold Marianne, lic. Schelling Tobias Leu Monika 97 06 97 74 97 04 96 11 Bossard Mirjam, lic. Rutz Beatrice, lic.

Rechtsdienst Jur. HSG Jungi Alexander, lic. Leiterin Meroni Ruth, lic. Schrottmann Ria-Elisa, lic.

Maier Matthias, lic. Stabschef Jur. Bircher Doris, lic. Bircher Urs, Dr. ETH 27 12 27 31 27 07 Bossard Markus, lic. Teamleiterin Landwirtschaftliches Bauen Teamleiter, Stv.

AL Stv. Teamleiterin Steiner Thomas, Dipl. Teamleiterin Boden- und Pachtrecht Teamleiter, Stv.

Gerwig Claude Dr. Kreisforstmeister Hegetschweiler Theodor, Dr. Kreisforstmeister Guggisberg Andreas, Dipl. Kreisforstmeister Wegmann Samuel, Dipl.

Kreisforstmeister Reifler Hanspeter, Dipl. Kreisforstmeister Cuny Felix, Dipl. Kreisforstmeister Rechberger Stefan, Dipl.

Kreisforstmeister Studhalter Stefan, Dipl. ETH, M. Landschaftsarchitekt FH 30 27 49 89 30 29 43 61 49 84 Wiedmer Ursina, Dipl. II Gimmi Urs, Dr.

Schiess Corina, Dipl. II Temperli Eugen, Dr. Weber Pascale, Dr. ETH 30 60 30 66 30 36 49 87 30 58 49 80 43 64 43 69 Graf Martin, Dipl. II Urbscheit Sylvia, Dipl.

ETH Kronauer Lilian, dipl. Mitarbeiter Gsponer Rolf, Dr. Hoins Ulrich, Dr. ETH Keller Patrick, dipl.

ETH Steger Markus, dipl. Geographie Zanelli Remo, Dr. Mitarbeiter Gasser Ubald, Dr. ETH Mani Reto, dipl. Peter Sacha, Dipl.

Minini Romeo, lic. Sarbach Fabienne, lic. Schneebeli Doris, lic. Steiner Michael, lic. II 30 45 43 62 54 70 41 95 30 46 Schultz Barbara, Geografin M.

FH 30 42 39 77 43 13 Schneider Martin, Dipl. Geographin Lenhard Martin, Dipl. Stadtund Regionalplanung Milosavljevic Darko, Dipl.

ETH, Dipl. FA Vetesnik Martin, Dipl. Herzog Adrian, Dr. II Kleiner Andreas, Dipl. II Marti Mathias, Dipl. II Schmidt Nicolas, Dipl. II Schwendener Ueli, Ing.

Geografin Cutka Johannes, Dipl. Frei Marcel, Ing. Horisberger Beat, lic. Huber Adrian, lic. Matter Annamaria, Dr. Vogt Simon Wild Werner, lic.

Stromer Markus, lic. Grabungstechniker Dipl. Denkmalpfleger Stv. Denkmalpflege Muntwyler Christian, lic. Urban Emmanuelle, Dipl.

Waddell Oliver, lic. Weber Gaby, lic. Lauer Anne, lic. Gysel Rebekka, lic. Zenklusen Laetitia, lic. Sollberger Raphael, lic.

Ressortleiterin Wiss. Bucher Herbert, lic. Mitarbeiter Adam Franz, Dipl. Keller Andrea Fischer Brigitte, dipl. Mitarbeiter Verwaltungsassistentin Wiss.

ETH Christen Lilian, lic. Flury Bettina, Dr. Geologin Frei Werner, Ing. Mitarbeiter Chemie Wiss. II Gabriel Marcel, Dipl. II Stadler Christina, Dr.

II Fischer Katharina, Dr. II Schwendener Severin, Dipl. Mitarbeiter Sektionsleiter-Stv. Geografin Schenk Stefan, Dipl. FH, Landschaftsarch.

Schmidt Martin, Dipl. FH, Bauing. TU Karrer Ruedi, Dipl. FH Maurer Andres Eymann Reto 39 53 43 40 39 59 39 56 39 51 32 30 31 48 39 50 Sektion Planung Sektionsleiter Sektionsleiter-Stv.

Notfallplanung Oplatka Matthias, Dipl. ETH, 32 11 Dr. Marti Christian, Dipl. ETH, 43 42 Dr. Eisenhut Natascha, Dipl.

FH Sieber Pascal, Dipl. Holliger Urs, Dipl. TS Niggli Marcel, Dipl. Fachbereich Landwirtschaft Gerber Samuel, Dipl. FH Balmer Hans, Dipl.

Wolfensberger Peter, Dipl. ETH 32 74 32 76 Sektionsleiter-Stv. Nyffenegger Kurt, Dr. TH, Lic. Villa Heinz, Ing.

Geograf Giger Kathrin, Dipl. Kantonsbaumeister Sekretariat Haag Matthias, Dr. ETH, 28 30 Dipl. ETH, exec. Ronner Erwin, Dipl.

FH 29 59 28 77 28 63 29 99 29 53 28 64 29 69 29 10 28 86 Ressort 1 Ressortleiter Stv. Ressortleiter Felder Christoph, Dipl.

Architektin FH Zwyssig Magnus, Architekt 28 70 28 71 43 30 28 59 43 37 28 75 29 50 Baudirektion Ressort 2 Ressortleiter Stv. Ressortleiter Medina Daniel, Dipl.

FH Ceriani Maurizio, Dipl. Arch Meyer Cornelia, Dipl. TH, Dipl. Ressortleiter Rohr Marcel, Dipl.

Abteilungsleiter Schulthess Bruno, Dipl. Ressortleiterin Schulthess Bruno, Dipl. Dimitrova Gabriela, Dipl.

TU Erkelenz Ulrich, Dipl. FH Jaeger Mila, Dipl. ETH 29 43 29 12 29 06 29 40 29 38 29 14 Ressort 2 Ressortleiter Stv.

Ressortleiter Baudirektion Reber Martin, Arch. Abteilungsleiter Vogt David, Dipl. FH, Wirtschaftsing.

Ressortleiterin Frei Hans-Claus, Dipl. FH Borner Urs, Dipl. FH Herzog Rita, Dipl. Baubetriebsmanager NDS FS 29 05 29 01 29 57 28 78 29 09 29 04 29 07 Baudirektion Ressort 2 Ressortleiter Stv.

Ressortleiter Talerico Salvatore, Dipl. FH Gottardi Lorenzo, Dipl. FH Mancuso Roberto, Dipl. ETH, Wirtschaftsing.

FH Suschke Volker, Dipl. Ressortleiter Lauber German, Dipl. Heizungsinstallateur Queloz Markus, Dipl. Haag Matthias, Dr. Architekt TU ab 1.

Abteilungsleiter a. Rosenberger Rolf, Dipl. Philipp Saskia, Dipl. Ressortleiter vakant Landolt Felix, Dipl. FH Hoppe Elisabeth, Dipl.

Abteilungsleiter Sekretariat Rechtsdienst Jur. FH Stv. Abteilungsleiter Giger Alexander, Dipl. FH Giger Alexander, Dipl.

ETH Frauenfelder Kathrin, lic. I, Dipl. EHL Lang Katharina, lic. Scartazzini Tanja, lic. Ressortleiter Habegger Rosmarie, Dipl.

Leiter Techn. HTL 30 93 31 75 Bigger Peter, lic. Allenspach Reto, lic. RA Widmer Regula, lic. Starting with your left leg, switch sides after each step of the run-up.

After the final step, watch the height indicator which will turn blue when your power is sufficient and the timing for the take-off is right to be able to clear the bar.

Jump up and raise your hands at the right moment to take off. Pole vault Adjust the jump height with or.

Jiggle horizontally as fast as possible to gain a good run-up speed. Move up to drop the pole into the box.

The gauge before the mat displays the remaining time for the plant. Drop the pole at the very last moment to achieve an ideal timing for the take-off.

Watch the blue gauge n the pole indicating the force applied. Release shortly before the two blue bars meet to efficiently use the recoil within the pole.

Watch the height indicator which will turn blue as soon as your height is sufficient and the timing is right to be able to clear the bar.

Move up or press or at the right moment to push off and release the pole. Move your hands so that the according symbols cover the blue circles.

Perform a running motion on the spot to gain a good run-up speed while still keeping the hand symbols on the circles.

Raise your hands at the right moment to drop the pole by keeping the hand symbols on the blue circles. Keep covering the blue circles with the hand symbols to translate the kinetic energy into the pole.

Watch the blue gauge on the pole indicating the force applied. Quickly take down both hands shortly before the two blue bars meet to efficiently use the recoil within the pole.

Quickly raise both hands at the right moment to push off and release the pole. Long jump You have three attempts of which only your best long-distance jump will be evaluated.

Press or once your athlete reaches the jump indicator. Take off at the very last moment shortly before the blue bars meet, but be careful not to overstep.

Kinect controls Perform a running motion on the spot to gain a good run-up speed. Jump up once your athlete reaches the jump indicator. After a few seconds, the speed is frozen so that you can concentrate on the jump.

Press when your athlete reaches the first two jump indicators. On the final indicator, press Jump and take off at the very last moment shortly before the blue bars meet, but be careful not to overstep when reaching the first indicator.

The better your timing when you jump off, the further you can jump. Jump up when your athlete reaches a jump indicator.

Jump and take off at the very last moment shortly before the blue bars meet, but be careful not to overstep when reaching the first indicator.

As soon as the gauge is completely charged the athlete will jump into the water. Alternately move and , as shown. The quicker you move the sticks, the faster your athlete will swim.

Your athlete will automatically kick underwater after you dive in and after each turn. To go up, start moving and. Whenever you approach either side of the pool an indicator appears.

Press or exactly when the blue bars meet for a perfect turn or to grab the edge at the end of a race to save time. A gauge next to your athlete will show you whether you are swimming above red section or below blue section your stress threshold.

If you are swimming above the stress threshold, you can swim faster for a limited time. Swimming too long above this threshold will automatically make your athlete swim slower, and you will not be able to swim above the stress threshold for a certain time.

The quicker you move the sticks, Alternately move the faster your athlete will swim. Kinect controls Bend forward to assume the starting position.

You can stay under water after you dive in and after each turn by not moving. To go up, start moving. Bend forward for a perfect turn exactly when the blue bars meet.

Move both hands up in the air when the blue bars meet to grab the edge at the end of a race to save time. The quicker you move, the faster you will swim.

The quicker you move the faster you will swim. Diving 10m platform While diving the 10m platform, two dives have to be performed that are evaluated by five competition judges.

Difficult dives receive a higher ranking. Before each pass, you can select one of four possible dives. The more difficult the dive and the higher the difficulty level, the greater the number of different inputs required during the flight phase.

For an ideal take-off timing, watch the gauge below the platform and press or shortly before the bar is filled completely. Without any input the athlete will automatically perform a bad take-off once the bar is filled.

The better your take-off, the more time you will have to complete the required movements during the flight phase.

During the flight phase, symbols will appear from the right side moving towards a circle in the middle of the lower half of the screen.

Move or into the given direction right in the moment a symbol reaches the circle. Your timing determines the precision with which the diver will perform the movements.

Kinect controls Jump up, raise your arms into the air and clap your hands above your head shortly before the bar is filled completely for an ideal take-off timing.

During the flight, symbols depicting hands and feet appear on the screen. You can move each respective symbol by moving the according hand and foot.

Use your hands and feet to cover all the blue circles at the same time 18 as fast as possible.

Bend your knees and clap your hands above your head shortly before the athlete enters the water and the gauge is filled completely to perform a clean entry.

Archery Move down and hold it there to draw the bow. Release arrow. Aim with. They will tell you from which direction and how strong the wind is blowing.

For example, wind from the left will deviate the arrow to the right according to the current wind strength. Use the markings to the left and right of the center of the crosshair for orientation.

Activate concentration by pressing and holding or. This will increase the zoom level while aiming. Concentration will deplete the longer you remain in this mode until it is used up and you will have to aim normally again.

Note that in career mode you will need to purchase the corresponding skill before being able to use concentration. Kinect controls To draw the bow, hold your arms as if holding a bow.

Extend one arm pointing forward and raise the other arm in a right angle on your side, holding up a hand. You can aim by pointing at the target with your extended arm.

Drop down your raised hand to shoot the arrow. Trampolining Initially you can select from freestyles with four different levels of difficulty, where the most points can be won for the most difficult freestyle.

A freestyle always consists of ten jumps or shapes whose execution is evaluated by six competition judges. The more difficult the freestyle, the greater the number of different inputs required during the flight phase.

The better your timing, the more height you gain. On easy difficulty, your athlete will handle this automatically.

The higher your jumps, the more time you have to perform tricks in the air. This is not required on easy difficulty. After jumping in and after each interim jump, control commands appear on the right as soon as your athlete is in the air.

Move according to the display and press the indicated buttons to perform shapes. When you make an incorrect entry, the symbol of the required action turns red, but you can quickly correct your input as long as your athlete is still in the air.

The number of required entries increases along with the selected difficulty level. Move left and right for a clean landing.

Line up both feet-shaped silhouettes to keep your athlete straight and centered. Kinect controls Bend your knees each time the athlete touches the bed.

Symbols depicting hands and feet appear on the screen. Use your hands and feet to cover all the blue circles at the same time as fast as possible.

Move your upper body left and right for a clean landing. In multiplayer free play, you can choose to play either a single bout or a complete tournament.

You have to win three matches consisting of one bout each to win a tournament. The first athlete to achieve ten points in a bout wins. Move left or right to move your athlete on the Planche.

If you step behind the yellow area at the end of the Planche, the Planche is considered vacated and your opponent gains a point.

You can move forward or backward quicker anytime by quickly pushing into the respective direction twice. If you want to keep moving quickly, hold the direction on the second input.

You can perform a high attack with and a low attack with You must be close enough to your opponent to be able to hit him.

Press in time to parry high attacks. Low attacks can be parried with. When both fencers attack at the same time, speed is a decisive factor.

On a simultaneous attack, repeatedly press the indicated button as quickly as possible to win the point. Kinect controls Stand with both feet next to each other and your athlete remains on the spot.

Make a step forward with your right foot to make your athlete advance. To retreat, make a step backward with your right foot. Stretch out your right arm forward in a straight line with your hand on shoulder level to perform a high attack and on hip level to perform a low attack.

Hold your bent right arm horizontally before your chest to parry a high attack or before your belly to parry a low attack.

On a simultaneous attack, stretch out your right arm forward in a straight line and describe wide circles as quickly as possible to win the point.

The less it is tilted to one side, the more boost you gain when starting. Move left or right to steer. Hold to accelerate and to brake.

When coming to a halt, you can slowly go backwards by holding. After crashing, quickly press several times to get back on track faster.

To take turns more tightly by drifting, steer with while holding. Press and hold or to gain a speed boost by using adrenaline.

Adrenaline will charge in small amounts over time or by performing tricks. The harder a trick, the more adrenaline you gain.

Repeating the same trick over and over will earn you less adrenaline each time. Quickly move up to jump off a ramp.

This way you gain additional height, letting you master even the hardest tricks. When in the air after a jump, move up, left, right or down holding the direction to perform one of four tricks.

Press and hold and move right or left holding the direction to perform advanced tricks. Harder tweaked variations of all tricks can be performed by quickly releasing after moving it.

On declining parts of the track you can assume a crouching position by moving down without pressing.

This way your adrenaline will partially recharge. Kinect controls Put your hands on an imaginary handle bar in front of you and move your upper body left and right to straighten the bike.

Stand up straight with both feet placed next to each other to accelerate. Place one foot ahead of the other to brake. Put your hands on an imaginary handle bar in front of you and move your upper body left and right to steer.

Tilt your upper body right while extending your left leg to drift to the right. To drift to the left, tilt your upper body left while extending the right leg.

Stretch out both arms forward in a straight line to gain a speed boost by using adrenaline. Align your bike with ramps when approaching them and raise both hands when on the ramp to jump and perform a trick.

To perform an advanced trick, additionally raise a knee while raising your hands. On declining parts of the track you can assume a crouching position by bending your knees.

If you should crash, run on the spot to get back on track faster. Ne vous fatiguez pas trop. Lisez le Guide du jeu sain sur le site www.

Que le meilleur gagne! Options joueur Les joueurs peuvent modifier les options joueur en appuyant sur. Secouez horizontalement le plus rapidement possible pour prendre un maximum de vitesse.

Lancer de javelot horizontalement le plus rapidement possible pour prendre un Secouez maximum de vitesse. Surveillez la jauge indiquant le temps restant.

Appuyez sur ou pour lancer. Si vous lancez trop tard, vous mordrez sur la ligne. Effectuez un mouvement de lancer avec votre bras pour lancer le javelot.

Saut Saut en hauteur Ajustez la hauteur du saut avec ou.

Ladurner E. Een bundel ter gelegenheid van het afscheid van Prof. The Journal of the German History Society since The novice must be careful not to yield or give please click for source his power of autonomy for a need for help as desperate as he may feel the need. Lorenz K. These missions cover all disciplines Bombay Cham nearly all game modes and often require special approaches in order to be mastered. I Blessing Michal, Https://indy-indy.co/kostenlos-filme-gucken-stream/unter-uns-ringo-und-valentin.php. Michel Ilona, M. TH, Dipl. See more a mission in the left column to see your task and current progress in the right column. Rohner Barbara, lic. Gyger Beat, lic. Meier Christine, lic. In the throwing phase, take down both hands and slightly bend your knees. Place one foot ahead of the other to brake.

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